![]() ![]() The expected value of additional falmers in this case is 2.1 so you can face exactly x3.1 falmers in total. The expected value of additional falmers in this case is 2, so you will face exactly x3 falmers in total.Īlso, suppose you configure expected value 3.1, you will get 22.5% chance of additional 1 falmer per 1 falmer, 47.5% chance of additional 2 falmers, 27.5% chance of additional 3 falmers and 2.5% chance of additional 4 falmers. Then, you will get 25% chance of facing additional 1 falmer, 50% chance of additional 2 falmers and 25% chance of additional 3 falmer, per 1 falmer. ![]() You can configure the multiplier of spawn rate by your self manully for each races on MCM.Īnd as explained in "New Feature" section, you can configure those multipliers for field and dungeons separetely.įor example, if you want x3 Falmers(except bosses), set "Falmer Mult' to 3.0. Use TES5Edit to check the detail conflictions. So far the SkyMoMod is concerned, most of it's additional monsters would be covered since it had not conflicted modifications (based upon my experimental view, and if it has not changed in newer versions). ![]() It is compatible with those Mods modifying Leveled-List or Actors lower than Encxxx. This mod gets monsters spawning more, upon Vanilla base or up to other mods installed.Įsp file is build upon Skyrim.esm, DawnGuard.esm and DragonBorn.esm. ![]()
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